Problem with collider2D crosses other collider2d

I’m using a collider2D for my character and another collider2D for the floor and everything works perfect, but when my character falls from a great height, the character’s collider2D crosses part of the floor collider2D. Do you have any ideas? ? Why did this happened? How to solve it? Please help

Good day.

Most probably will be solved by, In the rigidbody component, at the inspector, select Collision detection to Continue.

Bye!