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Question by berkanmusellim · Sep 11, 2018 at 11:39 AM · collisioncollidermesh

Better Collider for my Character

Hello,

Currently I have mesh collider attached to my character. But it does not cover someareas. I want to improve this collider? How can I do this, is there a way?

Kind Regards, Berkan

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avatar image hexagonius · Sep 11, 2018 at 01:09 PM 0
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you can manually correct the mesh used for the mesh collider in your favorite 3d modeling app, or you can add primitive colliders to the transforms that make for the body parts not covered.

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Answer by I5 · Sep 11, 2018 at 03:32 PM

The best luck I've had is using the ragdoll wizard to generate colliders, joints and rigidbodies for each part of my humanoid characters. I then tweak the settings (sizes, mass, etc) on each of these components added by the ragdoll wizard. When the character is using navigation, I set all of the rigidbodies to kinematic. Other than that, capsule collider will work much better than a mesh collider. Mesh colliders are very difficult to work with on moving objects, especially characters. Because mesh colliders have special rules/guidelines that are different than the simpler "primative" coliders

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avatar image berkanmusellim · Sep 12, 2018 at 05:54 AM 0
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I think that is what I am going to do, moving forward with the primative colliders. I did some reading and as you said mesh colliders are not good.

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