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Question by Toadill9114 · Sep 12, 2018 at 12:36 AM · rotationrotation axis

How to find out when I have reached the end of a rotation

Okay so I have multiple game objects that I rotate toward. I am trying to see if playerAgentBase.transform.rotation == lookRotation The problem I am having is that sometimes the playerAgentBase rotation has negative values while lookRotation has positive values. So the if statement never returns as true. I am not sure why this is happening. Sometimes this works and other times it don't. When it don't work it rotates toward the wrong object. Is there a better way to check when my rotation has reached its destination? Any help would be appreciated. Thanks.

    private void Start()
    {
        rotate = true;
    }
     public void RotateTowards()
     {
         float strength = 1.5f;
         float str = 0f;
 
         if (playerAgentBase != null)
         {
             Vector3 direction = (transform.position - playerAgentBase.transform.position);
             direction.y = 0;
             str = Mathf.Min(strength * Time.deltaTime, 1);
             Quaternion lookRotation = Quaternion.LookRotation(direction);
             playerAgentBase.transform.rotation = Quaternion.Slerp(playerAgentBase.transform.rotation, lookRotation, 10f);

             //Here is where my problem is  
             if (playerAgentBase.transform.rotation == lookRotation) //<-------------------
             {
                 rotate = false;
                 InteractA();
             }
         }
     }
 
     public void Update()
     {
         if (rotate)
         {
             RotateTowards();
         }
     }
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