LineRenderer renders the wrong color

I create a LineRenderer in Unity 2018.2.1f1. I set the material to builtin Default-Line; which has Particles/Alpha Blended Premultiply. I set no shadow casting and no light probes. The rendered color is lighter than the color I gave:

I have tried all the shaders in unity, but I couldn’t get the exact color. Is there a shader that would render the correct color?

HI @josbe ,
you must set the material to Sprites-default.
you’ve just set a wrong Shader.

After doing some tests in different projects and platforms, it looks like the reason to wrong color rendering is the Linear Color Space. I chose Linear Color Space for better light rendering.
But apparently even though there is no light in the scene, only Line Renderer’s color is not accurate.

I fixed the issue by creating new shader which converts a vertex color to linear space. You can see the shader on the image. I used 2021.1.0a6 Unity that is why Shader Graph is different a bit.

171672-projectiletrailcolorfix-2020-11-26-18-18-32.png