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Question by ddiskyp · Sep 15, 2018 at 09:25 AM · globalinitialization

How to create global object on the game initialization?

Im a newb in unity in general and in scripting in particular but its really important for me to start work right and not dealing with copypasta later.

So i want to make a module system where i can grab some script with class inside and return instance of him for caller. For this thing i need some my own global method-controller of this process.

And here is the question: how i can create a global object with my methods for script-moduling system which must be visible in ANY other scripts just like native Input object?

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Answer by ddiskyp · Sep 15, 2018 at 10:22 AM

I handle this with creating an empty gameobject then put him on the top of hierarchy and add to him class with static method. Now i have my global controller.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class mlf : MonoBehaviour {
 
     public static string module(){
         return "test";
     }
 
     // Use this for initialization
     void Start () {
         
     }
     
     // Update is called once per frame
     void Update () {
         
     }
 }
 
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