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Question by R_HP · Sep 18, 2018 at 01:35 PM · scripting problemonmousedown

OnMouseDown not Working becuase of camera distance !!!!

Ok here is the thing I have a script attached to a sphere with OnMouseDown function on it with a simple debug.log but as matter of fact my camera should be very close to my object in order to work. how can I fix this ?????

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avatar image Hellium · Sep 18, 2018 at 01:37 PM 0
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I believe you have one object with a collider / Raycast target between your camera and your object which intercept the event.

avatar image R_HP Hellium · Sep 18, 2018 at 01:43 PM 0
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the scene is empty except for the sphere

avatar image Hellium R_HP · Sep 18, 2018 at 02:17 PM 0
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Ins$$anonymous$$d of implementing the On$$anonymous$$ouseDown function, can you try to implement the interface and seee if you have better results? (Don't forget to add a PhysicsRaycaster to your camera and to attach a 3D collider to the object)

 using UnityEngine.EventSystems;
 
 public class Example : $$anonymous$$onoBehaviour, IPointerDownHandler
 {
     //Detect current clicks on the GameObject (the one with the script attached)
     public void OnPointerDown(PointerEventData pointerEventData)
     {
         //Output the name of the GameObject that is being clicked
         Debug.Log(name + "Game Object Click in Progress");
     }
 }
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