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Question by Eco-Editor · Sep 18, 2018 at 09:17 PM · spriteatlaspngcachesprite packer

Dealing with PNG's in the project

Hello all,

In my project I have estimate of 3000 thousand PNG's, w$$anonymous$$ch combine different sprite animations. Each animation consist of 200-400 PNG's.

I'm doing a build for Oculus Go and only after I use Unity sprite packer the build is successful (otherwise the build would take ages and lag in Oculus).

The t$$anonymous$$ng is Unity doesn't restore the cache of sprite packer and when restarting it needs to be packed again (very long process for me), and I wonder if it's possible to import a sprite atlas into unity or use a sprite packer plugin for that??

What is your way with dealing with so many PNG's?

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avatar image WinterboltGames · Sep 18, 2018 at 10:06 PM 1
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I suggest combining same animation frames into one big sprite sheet instead of 1000's of separate files.

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