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This question was closed Sep 20, 2018 at 11:18 PM by polan31 for the following reason:

The question is answered, right answer was accepted

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Question by polan31 · Sep 20, 2018 at 09:53 PM · 2d gamechild objectparent-child

How to create a child object of an object with a specific tag?

I would like the spheres that appear after pressing PLAY to be children objects of the object with the PLAYER tag.

How to do it?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
  
 public class PathPlacer : MonoBehaviour {
  
     public float spacing = .1f;
     public float resolution = 1;
  
  
  
     void Start () {
         Vector2[] points = FindObjectOfType<PathCreator>().path.CalculateEvenlySpacedPoints(spacing, resolution);
  
  
         foreach (Vector2 p in points)
         {
             GameObject g = GameObject.CreatePrimitive(PrimitiveType.Sphere);
             g.transform.position = p;
             g.transform.localScale = Vector3.one * spacing * .5f;
         }
  
         }
  
     }
  

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Best Answer

Answer by LCStark · Sep 20, 2018 at 10:01 PM

You can assign the parent object of the newly created GameObject:
g.transform.parent = someObject.transform;

You can get object by tag using GameObject.FindWithTag.

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