• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by LionN00b · Sep 26, 2018 at 06:10 AM · variable

Unable to assign a dropdown variable in the inspector

Im doing a settings menu tutorial by Brackeys but for some reason by the "resolution dropdown" part I cant insert anything into the box :/ Script: {

 public AudioMixer audioMixer;

 public Dropdown resolutionDropdown;

 Resolution[] resolutions;

 private void Start()
 {
     resolutions = Screen.resolutions;

     resolutionDropdown.ClearOptions();

     List<string> options = new List<string>();

     int currentResolutionIndex = 0;
     for (int i = 0; i < resolutions.Length; i++)
     {
         string option = resolutions[i].width + " x " + resolutions[i].height;
         options.Add(option);

         if (resolutions[i].width == Screen.currentResolution.width &&
             resolutions[i].height == Screen.currentResolution.height)
         {
             currentResolutionIndex = i;
         }
     }

     resolutionDropdown.AddOptions(options);
     resolutionDropdown.value = currentResolutionIndex;
     resolutionDropdown.RefreshShownValue();
 }

 public void SetVolume(float volume)
 {
     audioMixer.SetFloat("volume", volume);
 }

 public void SetQuality(int qualityIndex)
 {
     QualitySettings.SetQualityLevel(qualityIndex);
 }

 public void SetFullScreen(bool isFullscreen)
 {
     Screen.fullScreen = isFullscreen;
 }

}

alt text

anything wrong? is it possibly because I have an older version of unity?

capture.jpg (430.8 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

4 Replies

· Add your reply
  • Sort: 
avatar image
2

Answer by mikaxms · Mar 31, 2020 at 07:43 PM

I had the same issue, but for a different reason. My mistake was that I was using a TMPro Dropdown and had a variable for a standard Dropdown. I would recommend checking that as well, if someone has a similar issue.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by ArseneySorokin · Sep 27, 2018 at 11:16 AM

Try dragging the "ResolutionOption" GameObject directly into this variable. Make sure it really has a "DropDown" component on it. If that doesn't work, please post a screenshot of the "ResolutionOption" GameObject.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image LionN00b · Oct 03, 2018 at 09:24 AM 0
Share

alt text tried it. does this help?

capture2.jpg (105.1 kB)
avatar image
0

Answer by LionN00b · Oct 18, 2018 at 02:08 AM

@ArseneySorokin I fixed it, it must have been a glitch, all i did was redo the whole dropdown

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by ilbailba · Aug 15, 2021 at 02:10 PM

Hello there! I just had this problem too and we watched the same training with you. I just found the solution and wanted to share it with you.

public Dropdown resolutionDropdown;

in your code instead of

public TMPro.TMP_Dropdown resolutionDropdown;

Just write!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

100 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Static Variable Problem 1 Answer

Is there any way to move a GUI.Button across the screen (when clicked) with a script? 1 Answer

delay and variable problem 2 Answers

Sharing booleans between 2 scripts 1 Answer

Public and Static Variables 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges