• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
Question by Sylon87 · Sep 30, 2018 at 03:07 PM · linerendererlinecurveline rendererline drawing

issue with LineRender start from 0

hello. i'm trying to learn the bazier curve, by follow a tutoria, I do exactly the same things that I saw on the tutorial but I can't figure out why my curve is starting from 0.0 here is my code and my screen of unity.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Bezier : MonoBehaviour 
 {
     [SerializeField]
     private LineRenderer lineRenderer;
     [SerializeField]
     private Transform point0,point1,point2;
     private Vector3[] positions = new Vector3[50];
     private int numOfPoints = 50;
 
     // Use this for initialization
     void Start () 
     {
         lineRenderer.positionCount = numOfPoints;
     }
     
     // Update is called once per frame
     void Update () 
     {    
         //DrawLinearCurve();
         DrawQuadraticBazierCurve();
     }
 
     private void DrawQuadraticBazierCurve()
     {
         for (int i = 1; i < numOfPoints; i++)
         {
             float t = i / (float) numOfPoints;
             positions[ i - 1] = CalculateQuadraticBezierPoint(t,point0.position,point1.position,point2.position);
         }
         lineRenderer.SetPositions(positions);
     }
 
     /*private Vector3 CalculateLinearBezierPoint (float t, Vector3 p0, Vector3 p1)
     {
         return p0 + t * (p1 - p0);
         // P = P0 + t ( P1 - P0 )
     }*/
     private Vector3 CalculateQuadraticBezierPoint (float t, Vector3 p0, Vector3 p1, Vector3 p2)
     {
         float u = 1 - t;
         float tt = t * t;
         float uu = u * u;
         Vector3 p = uu * p0;
         p += 2 * u * t * p1;
         p += tt * p2;
         return p;
         // B(t) = (1-t)2P0 + 2(1-t)tP1 + t2P2 
     }

someone can help me to figure out what i'm doing wrong?alt textalt text

screen1.png (328.7 kB)
screen2.png (314.6 kB)
Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

151 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

line render some lines not visible 2 Answers

Raycast line renderer not drawing correctly 0 Answers

How do I add points to a LineRenderer Width curve as I'm "drawing" the line? 0 Answers

LineRederer with corner vertices display positions in wrong location 0 Answers

Drawing line from point A to B 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges