- Home /

# How to find acute and obtuse angle between 2 points

Hi, I would like to find acute angle from point 1 to point 2 and obtuse angle from point 1 to point 3, have created 3 different gameobjects in those points with directions, used Vector3.Angle, but don't know whether both acute and obtuse can be calculated through that. 89.9489 is the angle distance between 2 points. Please do help with a solution for problem.

**Answer** by Kishotta
·
Oct 04, 2018 at 01:15 AM

You can use `Vector3.Angle (vectorA, vectorB);`

to find the smallest angle between the two vectors. Subtract that value from 360 to get the "wrap around" angle.

### Your answer

### Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.