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Question by JasonSic · Oct 04, 2018 at 10:55 PM · trailrendererorthographic cameraperspective cameratrailsgame window

A simple question about the TrailRenderer component.

I'm making a 2D game using an orthographic Camera. Trails are NOT VISIBLE in the Game window with my orthographic Camera.


If I set the projection of the Camera to perspective, the trails ARE VISBLE in the Game window, but this is not a valid solution to the problem in my case.


Trails are ALWAYS VISIBLE in the Scene window, regardless of the projection of the Camera.


So here's my question: Are trails produced by the TrailRenderer component supposed to be visible by a Camera with an orthographic projection?

If no, are there any workarounds other than using a perspective Camera?

If yes, what am I missing?


The trail definitely lies within the Camera's clipping planes. There are no sprites or any other renderers that could possibly be getting in the way of the trail.


Help!

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