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Question by evantjuh · Oct 05, 2018 at 05:50 PM · post-processing

[Unity 2018.2.11] Why does post processing effects not work/ work differently after build than in run mode?

I'm currently trying out the post processing stack of unity and it works fine when im in scene & run mode, but when I build the game, it doesn't seem to work properly.

I only have 1 camera in my scene, and my quality settings are set to 'Fantastic'.

With post processing working in run mode:

https://www.screencast.com/t/aGDHSHVWU

Without post processing working properly in built mode: https://www.screencast.com/t/IfReaDhJjb

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Answer by UnityCoach · Oct 05, 2018 at 06:35 PM

Are you sure you set your target platform default quality to the same quality ?

alt text

This many not be the Quality.


screenshot-2018-10-05-at-203420.png (33.8 kB)
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avatar image evantjuh · Oct 05, 2018 at 06:40 PM 0
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Target platform is PC and it's set on Fantastic as you can see:

https://www.screencast.com/t/tm2$$anonymous$$cRBIb

$$anonymous$$aybe im missing something else, but i'm not sure

avatar image LilGames evantjuh · May 23, 2019 at 08:59 PM 0
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