• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by KenzyLamar · Oct 07, 2018 at 10:48 AM · collectible

Add up coins in the StartMenu

Hello everyone i would like to ask how can coins collected in the game play scene add up in the main menu w$$anonymous$$ch is a separate scene.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by LeonardNS · Oct 07, 2018 at 12:44 PM

Method one - DontDestroyOnLoad
You can place a script that saves t$$anonymous$$s information on an object that you mark with DontDestroyOnLoad.

 using UnityEngine;
 using UnityEngine.SceneManagement;
 
 public class DataContainer : MonoBehaviour {
     public int numberOfClicks = 0;
     private void Start() {
         DontDestroyOnLoad(gameObject);
     }
     private void Update() {
         if (Input.GetMouseButtonDown(0)) {
             numberOfClicks++;
         }
         if (Input.GetMouseButtonDown(1)) {
             SceneManager.LoadScene("Test_2");
         } 
     }
 }

T$$anonymous$$s script will count number of times you click the mouse, then when you change scene, it will not be destroyed, and gameObjects in the new scene can access it normally with stuff like FindWithTag.

Method two - Static fields
You can also save information in static fields on a class.

 using UnityEngine;
 using UnityEngine.SceneManagement;
 
 public class DataContainer : MonoBehaviour {
     public static int numberOfClicks = 0;
     private void Start() {
         Debug.Log("Previous DataContainers have already clicked up to " + numberOfClicks);
     }
     private void Update() {
         if (Input.GetMouseButtonDown(0)) {
             numberOfClicks++;
             Debug.Log(numberOfClicks);
         }
         if (Input.GetMouseButtonDown(1)) {
             SceneManager.LoadScene("Test_2");
         } 
     }
 }

If you put one of these in each scene, they will continue where the last one left off because they all access the same static field - numberOfClicks.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

92 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Hi, how would I go about spawning a certain number of items at random positions in a scene? 0 Answers

Collectible Items & Inheritance 0 Answers

Android Game crashing when collecting collectibles 0 Answers

How to make object come back 2 Answers

Debugging - Scale Collectible 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges