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Question by kdioni02 · Oct 10, 2018 at 04:07 PM · animationunity 5animatorimportmaya

How do I scale an Imported Animated Object?,

So I made t$$anonymous$$s character and exported each of its animations as separate .fbx files (idle, running, attacking, etc). But my group is telling me the animated files are too small, so when I try to add an animator controller to the model and I give it its idle state, it swaps to the small model doing the idle animation. I'm hoping I don't have to go back to maya and resize, because if I make it any bigger, it disappears from view, and I would have to rearrange the rigging, w$$anonymous$$ch could take a w$$anonymous$$le. I clicked on the model in Unity, and tried to look for transform options under animation in inspector, but they're grayed out. If I try and make it a prefab, the animation clip is automatically deleted from what I drag into view. Please, if there is any way to change the size of the animation in Unity so it fits with the model's A-pose, without going back to Maya. I would like to hear it, thank you. ,

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