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Question by arashsh · Oct 10, 2018 at 09:54 PM · uihidemain menu

Hi, How Hide Continue Button in MainMenu, before game saved

script for hide button 1

using UnityEngine; using System.Collections; using UnityEngine.UI;

public class StartWindow : GenericWindow {

 public Button continueButton;

 public override void Open ()
 {
     var canContinue = false;

     continueButton.gameObject.SetActive (canContinue);

     if (continueButton.gameObject.activeSelf) {
         firstSelected = continueButton.gameObject;
     }


     base.Open ();
 }

 protected override void Awake ()
 {
     
 }

 // Use this for initialization
 void Start () {
     Open ();
 }
 

}

script for hide button 2

using UnityEngine; using System.Collections; using UnityEngine.EventSystems;

public class GenericWindow : MonoBehaviour {

 public GameObject firstSelected;

 protected EventSystem eventSystem{
     get { return GameObject.Find ("EventSystem").GetComponent<EventSystem> (); }
 }

 public virtual void OnFocus(){
     eventSystem.SetSelectedGameObject (firstSelected);
 }

 protected virtual void Display(bool value){
     gameObject.SetActive (value);
 }

 public virtual void Open(){
     Display (true);
     OnFocus ();
 }

 public virtual void Close(){
     Display (false);
 }

 protected virtual void Awake () {
     Close ();
 }

}

script for my checkpoint(trigger for save player position)

void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Player") { PlayerPrefs.SetInt("CheckPoint", 0); PlayerPrefs.SetFloat("x", transform.position.x); PlayerPrefs.SetFloat("y", transform.position.y); PlayerPrefs.SetFloat("z", transform.position.z); PlayerPrefs.SetInt ("Level", SceneManager.GetActiveScene ().buildIndex); PlayerPrefs.Save(); Debug.Log("0"); print("Game saved!"); }

 }


}

please Help me! thank you

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