Is it possible to use trail renderer as a wall?

Hi! I have a question about trail renderer!

I want my object can not pass trail renderer.

Agent has to blocked by trail renderer and no overlap like red circle in the picture.

How can I do that? Is it possible with trail renderer?

Thanks a lot in advance :slight_smile:

[125945-cusersdesktop1.png|125945]

You would have to create coliders from this trail mesh, or detect it in any other way is sufficient to you