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Question by MohsenneChaverdie · Oct 12, 2018 at 05:43 PM · gesturesgesturemanipulation

GestureRecognizer ManipulationStarted and ...updated are not working

Please look at the code below, if I use t$$anonymous$$s structure for Tap, Hold and Navigation, it works as expected. But Manipulation does not even get called. I looked at Holokit but I could not understand how holoKit is firing them. I also do not want to import t$$anonymous$$s heavy Holokit on my simple, light project. I am really thankful, anybody can tell me how I can use Gesture Recognizer Manipulation delegate.

 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.XR.WSA.Input;
 
 namespace Assets.Scripts
 {
     public class GestureRecognizerManager : MonoBehaviour
     {
         private GestureRecognizer _recognizer;
 
         private void Awake()
         {
             _recognizer = new GestureRecognizer();
                                     
             _recognizer.ManipulationStarted += RecognizerOnManipulationStarted;
             _recognizer.ManipulationUpdated += RecognizerOnManipulationUpdated;
             
             _recognizer.StartCapturingGestures();
         }
 
         private void RecognizerOnManipulationUpdated(ManipulationUpdatedEventArgs obj)
         {
             Debug.Log("D");
         }
 
         private void RecognizerOnManipulationStarted(ManipulationStartedEventArgs obj)
         {
             Debug.Log("K");
         }        
 
         private void OnApplicationQuit()
         {
             _recognizer.ManipulationStarted -= RecognizerOnManipulationStarted;
             _recognizer.ManipulationUpdated -= RecognizerOnManipulationUpdated;
             
             _recognizer.StopCapturingGestures();
             _recognizer.Dispose();            
         }
     }
 }
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Answer by MohsenneChaverdie · Oct 12, 2018 at 06:23 PM

Ok, it works by t$$anonymous$$s line of code:

 _recognizer.SetRecognizableGestures(GestureSettings.ManipulationTranslate);
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