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This question was closed Oct 13, 2018 at 04:16 PM by Bunny83 for the following reason:

Duplicate Question

https://answers.unity.com/questions/1562273/object-passes-through-collider-even-when-istrigger.html

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Question by SonicDirewolf · Oct 13, 2018 at 01:53 PM · collisionrigidbody2dcollision2d

Object passes through collider even when isTrigger is turned off.

I have a player that is moved using transform.translate. I want that player to not pass through an enemy. I have added Box Collider 2D and rigidbody2D to both the objects, set it to dynamic and toggled off the isTrigger button and freezed rotation in the z axis. But the player passes right through the enemy. What am I doing wrong? Thank you!

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Duplicate post:

https://answers.unity.com/questions/1562273/object-passes-through-collider-even-when-istrigger.html

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