• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Haulund · Oct 16, 2018 at 02:20 PM · transform.positionpuzzlerandomizequads

Unity: Switch position between quads

So I made this puzzle and the core mechanics seems to work just fine.

I tried to implement a randomizer function so the puzzle wasn't already solve when you first load it up. I did the thing that made most sense in my mind, and that was to give each quad a unique name, and there after made them switch positions with the transform.positions command. When trying to execute this function all i got was an CS0103 error that tells me that the unique assigned names didn't exist in the current context, which makes sense since the quads first will be created when the script is executed.

I just want to know if this is actually possible with my code.

 public class Puzzle : MonoBehaviour {
 
     public Texture2D image;
 
     //Amount of blocks per line(can be changed inside of unity)
     public int blocksPerLine = 4;
 
     Block emptyBlock;
 
     //The function that calls the CreatePuzzle function
     void Start()
     {
         CreatePuzzle();
         Randomizer();
     }
 
     //CreatePuzzle function
     void CreatePuzzle()
     {
         Texture2D[,] imageSlices = ImageSlicer.GetSlices(image, blocksPerLine);
         //Everytime y is equal to 0 and less than the blocksPerLine it will postfix y, meaning it will create another block until it is at its limit.
         for (int y = 0; y < blocksPerLine; y++)
         {
             for(int x = 0; x < blocksPerLine; x++)
             {
                 //This creates the gameobject as the primitive type: Quad.
                 GameObject blockObject = GameObject.CreatePrimitive(PrimitiveType.Quad);
                 blockObject.name = "Piece" + x;
                 blockObject.transform.position = -Vector2.one * (blocksPerLine - 1) * .5f + new Vector2(x, y);
                 blockObject.transform.parent = transform;
 
                 Block block = blockObject.AddComponent<Block>();
                 block.OnBlockPressed += PlayerMoveBlockInput;
                 block.Init(new Vector2Int(x, y), imageSlices[x, y]);
 
                 //Creates an empty block, so that you're able to slide the puzzle around
                 if(y == 0 && x == blocksPerLine - 1)
                 {
                     blockObject.SetActive(false);
                     emptyBlock = block;
                 }
             }
         }
         //Sets the sixe of the block to match the Camera view
         Camera.main.orthographicSize = blocksPerLine * .55f;
     }
 
 
     void Randomizer()
     {
         Piece0.transform.positions = Piece1.transform.positions;
     }
 
     //The function that makes the player available to move the blocks
     void PlayerMoveBlockInput(Block blockToMove)
     {
         if ((blockToMove.coord - emptyBlock.coord).sqrMagnitude == 1)
         {
             Vector2Int targetCoord = emptyBlock.coord;
             emptyBlock.coord = blockToMove.coord;
             blockToMove.coord = targetCoord;
 
             Vector2 targetPosition = emptyBlock.transform.position;
             emptyBlock.transform.position = blockToMove.transform.position;
             blockToMove.transform.position = targetPosition;
         }
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

91 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Randomize texture within prefab 0 Answers

Random placement of jigsaw puzzle 0 Answers

Pulling Puzzler 2 Answers

Need help with "Tetris" or "Match 3" puzzle logic 1 Answer

Pixel perfect Collision? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges