• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by latsushi · Oct 18, 2018 at 12:12 AM · ontriggerentermovetowards

Using MoveTowards In The Correct Method

Here's my problem... I'm trying to have coins move to a specific position in the top left when a ball passes through them. I tried setting the conditional using an if statement. However, because my code is in an 'OnTriggerEnter2D' method the coins only move when the collider of the ball is touching the colliders of the coins. I don't know what to do. Please help.

Here's my code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class moveTowards : MonoBehaviour {
 
     public Vector2 aPosition1 = new Vector2(-7, 4);
 
     void OnTriggerEnter2D (Collider2D other)
     {
         if (other.tag == "Ball")
         {
             transform.position = Vector2.MoveTowards(new Vector2(transform.position.x, transform.position.y), aPosition1, 9 * Time.deltaTime);
             Debug.Log("DID WE BUMP?");
         }
     }
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image FallingRocketGames · Oct 18, 2018 at 01:16 AM 0
Share

I don't quite get it, so you are trying to move the coins after the ball hit them? if that's the case you could try with On TriggerExit, the coins will never move unless you hit them with something because you are using a Trigger/Collider event, you need to collide something with something to produce a reaction,

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by zamtrush · Oct 18, 2018 at 12:39 PM

     public class moveTowards : MonoBehaviour {
              public bool move = false;
              public Vector2 aPosition1 = new Vector2(-7, 4);
          
              void OnTriggerEnter2D (Collider2D other)
              {
                  if (other.tag == "Ball")
                  {
                     move = true;
                      Debug.Log("DID WE BUMP?");
                  }
              }
         
              void Update()
               {
                     if(move) {
                    transform.position = Vector2.MoveTowards(transform.position, aPosition1, 9 * Time.deltaTime);
 }
               }
         
          }








Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

93 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make a Hostage Rescue Mechanics. (Counter Strike) 0 Answers

Doesn't the ontriggerenter method work when we use movetowards? 0 Answers

[SOLVED] OnTriggerExit only called when object moves 0 Answers

collider vs collider2d 1 Answer

whats wrong.... 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges