Lighthweight VR Rendering Pipeline (LW RP) not working on Oculus Go

I just tried the Unity sample template for Lightweight VR Render Pipeline on Unity 2018.2.13f1. The sample scene seems to run in editor but when I switch the platform to Android, I see the weird majenta colors. Turning off Color grading in Post processing got rid of the colors which means there is some issue with Color Grading working with LWRP on Android.

When I deploy it to Oculus Go, all I see is a black screen. I thought using Linear Color Space could be the issue but according to Unity release notes it should be supported.

Has anyone had any luck running the LW VR RP on the Oculus Go?

I am having the same issue (black screen on Oculus Go). DHave you found a solution, by any chance?