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Question by m0nkeybl1tz · Oct 19, 2018 at 03:10 AM · animationanimatormecanimroot motionblending

Animations blending in weird way (maybe something to do with root motion?)

Hey all, I'm working with a character but having some issues with how Unity blends between two of the animation states. The character has a "sit down" animation, which involves him bending his legs and lowering himself to the ground. If I play this animation on its own, it works great. However if I try to transition from any other animation state (idle, walking, whatever) he bends his legs, but rather than sitting down, he pulls his legs into the air and hovers.

Here's a link to show you what I'm talking about: https://imgur.com/a/7wyMRVO

I feel like this has something to do with root motion, but I don't know a ton about the Unity animation system. I've tried checking and unchecking "Use Root Motion" but it doesn't seem to change anything. I've also tried checking and unchecking "Write Defaults" on the other animations, but again it doesn't seem to make a difference.

Does anyone else have any ideas?

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