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Question by nirmalnishant645 · Oct 19, 2018 at 10:38 AM · unity 5unityeditorprogrammingaugmented-realitydelay

Wait for 1/4 seconds before executing the 'if' statement

if (mTrackableBehaviour.TrackableName == "Image1") { yield WaitForSeconds (0.25); pikachu.SetActive (true); StartSource.PlayOneShot (StartClip); } I want my program to wait for 1/4 seconds before executing the program written in the if statement. I thought, adding delay should work, I looked it up and found that the 'WaitForSeconds" ought to do it, but it didn't. I have used various other ways to implement t$$anonymous$$s function like, 'yield return new WaitForSeconds', but didn't work either. All I want is to delay the if statement a bit.

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Answer by Casiell · Oct 19, 2018 at 10:59 AM

Ok, what's the rest of the method? Because for yield return to work, method return type must be IEnumerator and you have to call it with StartCoroutine. Here is a link, so you can read some more about coroutines.

Your method should look somet$$anonymous$$ng like t$$anonymous$$s:

 private void StartDelayedAnimation()
 {
     StartCoroutine(DelayedAnimation());
 }
 
 private IEnumerator DelayedAnimation()
 {
     if (mTrackableBehaviour.TrackableName == "Image1") 
     { 
         yield return new WaitForSeconds(0.25f); 
         pikachu.SetActive(true); 
         StartSource.PlayOneShot(StartClip); 
     }
 } 


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Answer by tormentoarmagedoom · Oct 19, 2018 at 11:57 AM

That 0.25 seconds should me writed o.25f ?

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avatar image Casiell · Oct 21, 2018 at 01:18 PM 0
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