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Question by paatz04 · Oct 20, 2018 at 05:51 AM · iostexture2dmemoryprofilerreferences

Memory Profiler shows assets are loaded that are not referenced anywhere in scene

I'm trying to optimize our application due to high memory usage. When I profile the game for example on iOS I notice that lots of Texture2D are loaded that are not even referenced in the scene or within any script.

Sometimes I see assets being loaded that are part of the original prefab, even for objects that broke the prefab instance.

How can I avoid loading those unnecessary unused assets ?

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