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Question by BDman · Aug 14, 2011 at 09:01 PM · importmissingbodycollada

Import only shows clothes, but no body

Hi

When I import my collada .dae file for instance into Blender, everything is there, clothes colors and body.

When I import the exact same .dae file into Unity, I only see the clothes but no body, just clothes hanging in the air. So I guess I need to do something a little more? I have tried to export to fbx, and then import that to unity, but still there is no body :/

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Answer by BDman · Aug 21, 2011 at 08:55 PM

After some time with Unity I finally saw the error message in the buttom left corner (sorry, but I had excepted it to pop-up). The case is that Unity has a limit for polygons (triangles it says) of 65000. If you make your own model, the simpel solution is to just split it up.

(In my case unfortunately this was not possible, so now I must choose to either to use a low poly figure, that is lower quality, which have consequences in my case, or to leave Unity and use another 3D program).

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avatar image ViperCode · Aug 22, 2011 at 05:16 AM 0
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Whats wrong with splitting it up

avatar image BDman · Aug 22, 2011 at 01:43 PM 0
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Simple because it is, as far as I know, not an option from the program I am using. The figures are pre-rigged and I have made all the animation there. I export it to one single Collada file, and then import it with animation to Unity.

avatar image ViperCode · Aug 22, 2011 at 06:40 PM 0
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Oh, I don't know then. If you don't want to go low poly maybe you should look into UD$$anonymous$$.

avatar image BDman · Aug 23, 2011 at 05:31 AM 0
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I think I solve it so far, but what is UD$$anonymous$$ anyway?

avatar image ViperCode · Aug 23, 2011 at 05:34 AM 0
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Its another 3D engine(I prefer unity). UD$$anonymous$$ = Unreal Development $$anonymous$$it.

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Answer by BDman · Aug 15, 2011 at 10:33 AM

Thanks you might be right. Sorry if my qeustions are basics, but I am new to both 3D and Unity.

Could you please explain further...?

The importer in the inspector menu, under Normals I can set it for import or calculate. It does not seem to make any difference...

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avatar image ViperCode · Aug 15, 2011 at 06:54 PM 0
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For future reference if you dot have a solution just add a comment(bottom left of each answer). I meant the normals for your model so if you use blender you would have to invert the normals for your character. If you are still confused trying searching google a bit or I could try to explain better. However, I myself am mostly a programmer so I know only the basics of 3D modeling.

avatar image BDman · Aug 15, 2011 at 09:10 PM 0
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Sorry I was not aware of the comment function, I will try to use it properly in the future. I use finish models from Poser Pro, so I do very little modelling myself. I will try to google normals and 3D some more (any better words to connect with that?).

When I export to a collada file, I can chose whether to include normals or not, but in relation to this matter, the result is the same for me. Besides the collada file, I also get some texture/material files. When I import only the collada file to Unity it looks like it imports everything, but I have the feeling that something is missing...

avatar image ViperCode · Aug 15, 2011 at 10:17 PM 0
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Try looking at these links http://answers.unity3d.com/questions/33658/plane-model-dont-have-2side-material.html

http://www.shapeways.com/forum/index.php?t=msg&th=911

They should help point you in the right direction. :) When you export include these normals as they should guarantee the normals are correct.

Normals in a 3D game engine is basically the side of an model that is rendered. EX if you create a plane in unity and look from beneath it looks as if there is no plane, but from the top it is rendered. This is because to save resources most game engines only render one side. Hope this helps

avatar image BDman · Aug 21, 2011 at 08:55 PM 0
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Thx for info. concerning normals, but I found out that the solution was a completely other issue, I am sorry for the trouble. I have put it as an "answer" hope that is correct!

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Answer by ViperCode · Aug 14, 2011 at 09:40 PM

Are you certain the normals for the body are not inverted?

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