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Question by Numid · Oct 22, 2018 at 08:32 AM · lightshadow

Shadow aliasing issue

Hi everyone,

I have a very simple scene with the Unity 3D default settings. The scene is made of 2 cubes and 1 point light displayed as fallow: screen capture

As you may have noticed, there is an aliasing effect due to the soft shadow of the light. Does anyone know how I can smooth this?

I have tried to play with the point light settings and the scene light settings, but I have found no way to fix this.

Thank you for your help.

N.

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Answer by Collect · Oct 28, 2018 at 06:05 PM

alt text This is intended of point lights, the shadows from point lights have much lower resolution than those from direction lights, because point lights need to display 6 shadow maps rather than just one.

To fix this I suggest either using a directional light or greatly increasing your shadow resolution through Edit > Project Settings > Quality (shadows).


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avatar image Numid · Oct 28, 2018 at 08:06 PM 0
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Thank you for your answer! I would prefer having a light emitting in every direction rather than a single direction light. It seems that even the ultra high definition still generate aliasing.

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