Changing leaf colors in C#

So, I have a few ideas for this but I don’t know how to directly change the textures of a leaf on a tree using:
using UnityEngine;
using System.Collections;

public class SimpleTimer: MonoBehaviour {

public float targetTime = 60.0f;

Update(){

targetTime -= Time.deltaTime;

if (targetTime <= 0.0f)
{
timerEnded();
}

}

void timerEnded()
{
meshRenderer.material.SetTeture(“_MainTex”, anotherTexture");
}

}

How could i make this work?? Also, I have little to none experience in c# or unity in general. Thanks!

if you give every leaf a tag called “Leaf” then this should work:

public float targetTime = 60.0f;
public Material leafColor;

void Update()
{
    if (targetTime > 0)
    {
        targetTime -= Time.deltaTime;
    }

    if (targetTime <= 0.0f)
    {
        targetTime = 0.0f;
        timerEnded();
    }

}

void timerEnded()
{
   var leaf = GameObject.FindGameObjectWithTag("Leaf");
    leaf.GetComponent<Renderer>().material = leafColor;
}

}

make a material that you want to be the leaf material and put it in the slot

SIDENOTE: I also made a change to the time so it stops ticking after it hits 0 :slight_smile: