I have an array of blocks. I want it to be with a random size/length when the scene starts.
public GameObject[] blocks;
However if I try random range with an array I get all kinds of errors…
Any suggestions?
I have an array of blocks. I want it to be with a random size/length when the scene starts.
public GameObject[] blocks;
However if I try random range with an array I get all kinds of errors…
Any suggestions?
This should work:
GameObject[] blocks;
void GenerateBlocks() {
int rand = Random.Range(1, 26);
blocks = new GameObject[rand];
}