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Question by imLowe · Oct 25, 2018 at 10:05 PM · collider3dcolliderscube

3D Colliders isue

Im trying to do a mobile game where the player need to free rotate a cube to find some images.. The cube has a big collider to detect the OnMouseDrag function and the sprite collider is smaller inside the cube's collider.

alt text

how to detect a touch or a mousedown input on the sprite if the cube's collider is in the way?

cube.png (27.8 kB)
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Answer by Jordash · Oct 26, 2018 at 01:32 AM

A raycast will return on a collison with a any collider matching the layer mask of the raycast. Some options include:

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A) Having the sprite and cube on different layers and checking for each with a different raycast

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B) Creating a new raycast in the same direction when the first collision occurs

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avatar image imLowe · Oct 26, 2018 at 03:34 AM 0
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Im quite a begginer so I have never used raycast, but with some digging I managed to make it work by having the cube and the sprite on different layers, thx alot!

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