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Question by Tekksin · Oct 25, 2018 at 11:23 PM · shadershader programmingreflectionrefraction

HD Render Pipeline Refraction / Distortions

I recently switched my project to the HD render pipeline, and I'm struggling to find any way of making refractive / reflective shader in the Shader Graph.

Does anybody have any resources that divulge how to achieve this? I know the HDRenderPipeline / Lit material has a refraction/reflection option, but I want to write my own in shader graph for more control. There are plenty of ways to do this with the Low-whatever render pipeline, but I need it for HD.

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Answer by Tekksin · Jan 18, 2019 at 06:21 PM

shader graph now has support for lit shaders. Nevermind.

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