So I am able to build to the device, but once it tries to start there is a black screen for about 10 seconds, and then it crashes. I had this problem before and it seemed to be related to texture settings(using high compression quallity), but this time I am not sure.
Pertinent settings:
Build System = Internal
Scripting Runtime Version* = .NET 4.x Equivalent
Scripting backend = IL2CPP
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Updates
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I tried building with gradle, and attached are the errors I got. I will try exporting graddle build next, and building with some options like --stacktrace(any help/tutorials on this would be much appreciated). [126739-gradlebuildlogs.txt|126739]
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So I got android studio to build the gradle project, which the problem was the jvm memory limit was to low. I still have yet to go through all the image quality settings, but I did change back all the changes I had made from last successful build for the resources themselves(still have changes in the scenes). I might just revert the project to last successful build and try to mess it up again.
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So I tracked the ram of the program using “adb shell vmstat” which I saw the memory dipping down to as low as 20mb, and then the app would crash going back to oculus menu, and the memory would go back up to around 1.5gb, which I am not sure why it is crashing as the hole app is only around 400mb. Tomorrow I will test on building just a blank scene, and see if this is still happening.