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Question by balckshrimp · Oct 31, 2018 at 09:24 AM · boxcollider

Some strange behavior happened when I called the SetParent function.

When I call child.SetParent(parent,false), the child's position is the same as I expected, and the boxcollider that is mounted under the child looks correct, but in fact when the game runs, the boxcollider's effect area is same with the function child.SetParent(parnet,true), which is very strange. Has anyone encountered this problem?

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