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Question by KillerDeathGiver · Oct 31, 2018 at 08:56 PM · transformenemymovetowards

Enemy doesn't follow the player

Hi, I'm quite new to unity (1 month) but I still know the basic features, component and some of the scripting.

The enemy doesn't follow the player but goes to the middle and stop. Its not the rigidbody as when I changed it into kinematic it still wouldnt work. I have also changed the style of the code (by getting rid of the new Vector2 and replacing it with the Vector2.MoveTowards entirely instead of only using the x coordinates but still wouldnt work, it would do the same with a bit of jumping continously) ]using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class EnemyBehaviour : MonoBehaviour
 {
 
     // Cached References
     [SerializeField] GameObject player;
     [SerializeField] float enemySpeed = 5f;
     Vector2 enemyTrackPosition;
 
     private void Start()
     {
         enemySpeed *= Time.deltaTime;
     }
 
     private void Update()
     {
         enemyTrackPosition = Vector2.MoveTowards(transform.position, player.transform.position, enemySpeed);
         transform.position = new Vector2(enemyTrackPosition.x, transform.position.y);
     }
 
     private void OnCollisionEnter2D(Collision2D collision)
     {
         if (collision.gameObject.tag == "Player")
         {
             Destroy(collision.gameObject);
         }
     }
 
 }
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