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Question by archelyte_vz · Nov 01, 2018 at 05:13 AM · cameratextureviewfirst-persondistortion

First Person Camera Distortion Problem

The first person camera is distorting surfaces when I get too close to them. I have not messed with the FOV settings, it is currently set to 60.


I need the texture to be totally flat and undistorted by the camera, as the player will spend a lot of time climbing surfaces.


T$$anonymous$$s is what it looks like: alt text

distortion.png (511.6 kB)
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Answer by roryniks · Jun 28, 2022 at 12:51 PM

T$$anonymous$$s threat is old but ill leave the answer here incase anyone else is facing t$$anonymous$$s problem like i was.

The issue is that the Mesh is set to "shade as smooth", so when large flat meshes are placed directly infront of the POV, it distorts. I fixed my issue by setting to "shade as flat".

if the mesh looks ugly like that, id consider subdividing the mesh and adding a bit of depth, then shading as smooth.

Hope i just saved a few people a couple of hours wasted, as I had.

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