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Question by nowletsstart · Nov 01, 2018 at 07:11 AM · prefabprefabsinstantiate prefabinstantiation

How can I create a prefab variant in C# script?

I am trying out Unity's new prefab workflow. I want to programmatically create prefab variant(s) on an prefab I've already created. I am using Unity 2018.3.0b7. How can this be done?

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Answer by ecv80 · Nov 01, 2018 at 08:07 AM

During current run:

  1. Instantiate the prefab off-screen

  2. Make the relevant changes to the new instance

  3. Keep a reference to this instance so as to make new instances from it on-wards


Making it permanent:

  1. Instantiate the prefab off-screen

  2. Make the relevant changes to the new instance

  3. Use UnityEditor.PrefabUtility.CreatePrefab("Assets/Resources/...", gameObjectInstance)


https://docs.unity3d.com/ScriptReference/Object.Instantiate.html https://docs.unity3d.com/ScriptReference/PrefabUtility.CreatePrefab.html

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avatar image FloAtm · Jan 02 at 01:42 PM 0
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As a side note: CreatePrefab was updated to "PrefabUtility.SaveAsPrefabAsset"

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