I have a issue with my random position , i have some position , and i want to random prefab in those position , but when play , the prefab in the same position :
[SerializeField]
private GameObject spawnPrefab;
[SerializeField]
private Transform positionPrefab;
[SerializeField]
private float radius;
//// Use this for initialization
private int spawnRandom;
void Start()
{
for(int i = 0; i <= positionPrefab.Length; i++)//the loop use for run all the position in inspector
{
RandomSpawn();
print(positionPrefab);
}
}
private void RandomSpawn()
{
spawnRandom = Random.Range(0, spawnPrefab.Length);//random the prefab in the position
int randomPosition = Random.Range(0, positionPrefab.Length);//random position in unity
if (spawnPrefab[spawnRandom].tag == "Oil") // is the Prefab is Oil , rotate it
{
Instantiate(spawnPrefab[spawnRandom], positionPrefab[randomPosition].transform.position, Quaternion.Euler(0, 0, 90));
}
else
{
Instantiate(spawnPrefab[spawnRandom], positionPrefab[randomPosition].transform.position, Quaternion.identity);
}
}