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Question by DS_P · Nov 02, 2018 at 12:12 PM · androidshaderiosmaterialtransparent

Transparency working in the editor but not when I build

Hey guys. I'm dealing with a problem for days and I getting desperate. The code that it's above is working completely fine on the editor. Even when I change the Shader from "Standard" to "Transparency" for example, or even when I change the color. But when I want to build it to Android or iOS it doesn't show me the transparency that i see in the editor, it looks opaque and i don't know why. Any thoughts from what I'm doing wrong? Thanks a lot!

     Material m = new Material(Shader.Find("Standard"));
         m.SetFloat("_Mode", 3);
         m.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
         m.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
         m.SetInt("_ZWrite", 0);
         m.DisableKeyword("_ALPHATEST_ON");
         m.EnableKeyword("_ALPHABLEND_ON");
         m.DisableKeyword("_ALPHAPREMULTIPLY_ON");
         m.renderQueue = 3000;
 
         plane.GetComponent<Renderer>().material = m;
 
         //mat.color = new Color(192, 217, 217, 1.0f);
         m.color = new Color(255, 255, 255, 0.5f);
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avatar image vistaero · Nov 07, 2021 at 02:32 PM 0
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Did you ever solve it? I'm having the same issue now.

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