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Question by lejean · Nov 04, 2018 at 03:33 PM · controllerinputmanagerxboxxboxcontrollerxbox360

Xbox 360 left and right triggers mixed up with multiple controllers

All my controllers are set up correctly in the input manager. (Also with joystick x button x)

The controller index gets assigned correctly when spawning a player, but for some reason when multiple controllers are plugged in, the triggers on the back of the xbox controllers get called on the wrong controller.

I know it works, because playing with 1 controller has the correct behaviour and playing with 2 controllers works when you plug the second one in later. All the other buttons work like they should.

What's up? I've seen forum posts saying the exact same t$$anonymous$$ng, but they are all unanswered. Is t$$anonymous$$s just another incredibly crucial unity bug that hasn't been fixed for a thousand years?

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avatar image bakelord · Dec 20, 2018 at 08:44 PM 0
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I encountered this today in 2018.2.16f1: the right triggers (10th Axis) on two pads were swapped after changing out player 2's pad i.e. player 1's right trigger registered under player 2... After a restart everything was fine again.

I can't explain it or repo it, but the code that reads the input is trivial and simply prefixes the desired input name with the player number, and all other inputs were working fine at the time.

avatar image lejean bakelord · Dec 21, 2018 at 02:33 PM 0
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I went ahead and just converted to x-input. The built-in way simply can't be trusted and I don't understand how this is yet another oversight without any solutions.

Everyone works like it should now.

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