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Question by d0801616 · Nov 06, 2018 at 05:45 AM · androidgps

Unity3D Android 8.1 LocationServiceStatus GPS

Hello everyone :)

At the moment I am trying to retrieve the GPS location in a Unity3D (2018.2.14f1)/Android project. Input.location.status seems to stick with LocationServiceStatus.Initializing. I looked up different forums and tried to set the GPS mode on my smartphone (Xiaomi A2) to High Accuracy. I tested different configurations in the Unity Studio but nothing seems to work.

What could be the problem? :)

Thank you very much in advance

  while (true)
         {
             Input.location.Start(1f, .1f);
 
             if (!Input.location.isEnabledByUser)
                 yield break;
             // Start service before querying location           
 
             // Wait until service initializes
             int maxWait = 10;
             while (Input.location.status == LocationServiceStatus.Initializing && maxWait > 0)
             {
            
                 yield return new WaitForSeconds(1);
                 maxWait--;
             }
           
             if (maxWait < 1)
             {
                 print("Timed out");
                 yield break;
             }
                         
           
             if (Input.location.status == LocationServiceStatus.Failed)
             {
                 print("Unable to determine device location");
                 yield break;
             }
             else
             {
                 Debug.Log("Location can be retrieved!", distanceTextObject);
                 debugTextObject.GetComponent<Text>().text = "5!";
 
                 print("Location: " + Input.location.lastData.latitude + " " + Input.location.lastData.longitude + " " + Input.location.lastData.altitude + " " + Input.location.lastData.horizontalAccuracy + " " + Input.location.lastData.timestamp);
 
              
                ...
 
             }
 
             Input.location.Stop();
         }
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