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Question by Mhmd-Subhi · Nov 05, 2018 at 02:16 PM · androidrenderingperformanceresolutionperformance optimization

Does rendering the game at lower resolution consumes less power on Android?

Hi everyone,

We have made a system where the game can be rendered on lower resolutions than the native mobile screen resolution, in an attempt to lower the power consumption, is this method viable?

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We haven't tested the power consumption yet, but we will in the near future.

Thanks

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avatar image Hellium · Nov 05, 2018 at 02:43 PM 0
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Supposing I give you 256 empty buckets aligned so as to shape a 16 x 16 square. Then I ask you to put one colored ball in each one so as to "draw" a character.

Now, suppose I give you 16384 buckets in a 128 x 128 layout and I ask you the same job.

Will you have more energy with the 1st set of buckets or the 2nd one ?

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Answer by Deathdefy · Nov 05, 2018 at 04:58 PM

Yes it will. The nice thing is you can lower the resolution typically by about half of what the native resolution is and its pretty much unnoticeable on most phones today as the screen is so small anyways. Obviously you can figure out at what ratio you thinks works best for you but you shouldn't see any differences by lowering it by at least half.

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avatar image Mhmd-Subhi · Nov 05, 2018 at 09:25 PM 0
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Thanks for confir$$anonymous$$g that, usually we use the screen DPI value to lower the resolution, according to the fact (based on some Internet searching) that the human eye will not recognize much changes in higher than 150 DPI value, and some mobile screens has a DPI of about 520 (Nexus 6P), and yes thats just too much.

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