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Question by julinzp · Nov 07, 2018 at 01:50 PM · rotationmovementquaternioncoroutinerotation axis

How to turn a character frame independently?

I have a humanoid character with some animation from raw mocup which performs some movement. At some point I want it to change the direction. However the question is how to make turn smoothly. At this point i just use rotation but it looks sharpy

 void Turning(int Angle)
     {
         bool IsTurningLeft = RandomBool();
         if (IsTurningLeft == true)
         {
             transform.Rotate(new Vector3(0, -1 * Angle, 0));
         }
         else
         {   //Turning right
             transform.Rotate(new Vector3(0, Angle, 0));
         }
     }
     IEnumerator Actionl()
         {   Walking();
             yield return new WaitForSeconds(2f);
            Turning(45);
             SpeedChange(2f);
             Standing();
             yield return new WaitForSeconds(5f);
             Walking();
             yield return new WaitForSeconds(3f);
         }
       
         void Start()
         {
             anim = GetComponent<Animator>();
             StartCoroutine("Action");
         }
 
 
 




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Answer by hameed-ullah-jan · Nov 07, 2018 at 02:53 PM

you are using "transform.Rotate" outside the update() function, try to use this function inside update() and make the angle multiple of Time.deltatime.

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avatar image julinzp · Nov 13, 2018 at 09:11 AM 0
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But I don't want to make it turn forever, what could be the correct way to exit the turning execution?

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