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Question by Cippman · Nov 07, 2018 at 02:53 PM · gameobjectmeshmaterialsaveimporter

It's possible save materials and meshes into a prefab like the unity's model importer?

Hi,

Do you know if it's possible to create a prefab and attach via scripting or less some assets to him, like material, meshes, custom scriptable objects... as Unity does for the model importer since 2018?

Regards, Cippman

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Answer by Cippman · Nov 07, 2018 at 03:20 PM

Ok, searching better I found that I wanted. https://docs.unity3d.com/ScriptReference/AssetDatabase.AddObjectToAsset.html

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Answer by swanijam · Nov 07, 2018 at 03:07 PM

I think that using FBX exporter asset might be able to attach materials to a mesh, but i don't think an FBX can contain scripts or scriptable objects, no. The closest thing to what you're asking for may just be a unity package, but that would only accomplish the 'packaging of related things together' and not the prefab functionality.

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