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Question by SerujiShard · Nov 09, 2018 at 09:35 PM · 3drespawnteleportteleportingrespawning

Teleport (Respawn) is Not Working in a 3D Project.

My problem is the following: I have created this Script and for some unknown reason I do not teleport the Player to its destination, I have placed an invisible floor where the Player can fall and be transported to the starting point.

 public Transform respawnTarget;
 public GameObject thePlayer;

 void OnTriggerEnter(Collider other)
 {
     thePlayer.transform.position = respawnTarget.transform.position;
 }

}

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Answer by hectorux · Nov 10, 2018 at 12:22 AM

Does your plane have a rigidbody? or your player? the one that have that script must have it, also one of them must have checked the trigger box in the collider component

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avatar image SerujiShard · Nov 10, 2018 at 01:09 PM 0
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Than You! Now it's working perfectly!

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Answer by AaronXRDev · Nov 09, 2018 at 10:06 PM

I think what is happening is that one of your items is a Transform and the other is a GameObject.

Try this:

 public Transform respawnTarget;
  public GameObject thePlayer;
  void OnTriggerEnter(Collider other)
  {
      thePlayer.transform.position = respawnTarget.position;
  }
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