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Question by zak666 · Nov 10, 2018 at 07:15 PM · scenereloadondestroy

Objects still in scene on loadscene? (creating objects on destroy?)

Ok so on-destroy create a explosion or an Item, cool, but if i die and reloads the current scene the item and the explosions remain?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class EXp : MonoBehaviour { 
 
     public GameObject Explotion;
 
     // Use this for initialization
     void Start () {
         
     }
     
     // Update is called once per frame
     void OnDestroy() {
         GameObject Clone = Instantiate(Explotion, transform.position, transform.rotation);
 
     }
 }
 
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