• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by riskaanisah · Nov 12, 2018 at 12:56 PM · timertimescaletimer countdown

how to make the timer stop and can automatically proceed to the next scene

Image timerBar; public float maxTime = 5f; float timeLeft;

 // Use this for initialization
 void Start () {
     timerBar = GetComponent<Image>();
     timeLeft = maxTime;

 }
 
 // Update is called once per frame
 void Update () {
     if (timeLeft > 0)
     {
         timeLeft -= Time.deltaTime;
         timerBar.fillAmount = timeLeft / maxTime;
     }
     else
     {
         SceneManager.LoadScene("GameOverDD");
         Time.timeScale = 0;
     }
 }
 public float delay = 1;
 
     [SerializeField]
     private GameObject PanelBenar;
 
     [SerializeField]
     private GameObject PanelSalah;
 
     void Start()
     {
         PanelBenar.SetActive(false);
         PanelSalah.SetActive(false);
     }
 
     void Update()
     {
 
         if (Slot10.cek)
         {
             GameObject objek1 = GameObject.FindGameObjectWithTag("Benar1");
             GameObject objek2 = GameObject.FindGameObjectWithTag("Benar2");
 
             if (objek1.transform.parent.tag == "Jawab1")
             {
                 PanelBenar.SetActive(true);
                 Time.timeScale = 0;
                 StartCoroutine(LoadLevelAfterDelay21(delay));
             }
             else
             {
                 Time.timeScale = 0;
                 PanelSalah.SetActive(true);
                 StartCoroutine(LoadLevelAfterDelay20(delay));
             }
             
         }
     }
 
     IEnumerator LoadLevelAfterDelay21(float delay)
     {
         yield return new WaitForSeconds(delay);
         SceneManager.LoadScene("DragDrop21");
     }
 
     IEnumerator LoadLevelAfterDelay20(float delay)
     {
         yield return new WaitForSeconds(delay);
         SceneManager.LoadScene("DragDrop20");
     }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

95 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I make the timeScale not affect the timer? 1 Answer

two different collider in one script 1 Answer

How to to do a progress bar wich scale down in 6 seconds ? (timeScale used) 0 Answers

Timer question 1 Answer

Speed up timer 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges