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Question by stormAster720 · Nov 12, 2018 at 10:07 PM · shadersvehicletire

How to "Fix" shadergraph object shape

hello, im triying to make my own tire deform shader with shadergraph, i used the normal vector node to make the deformation, and it worked, but the mesh has an spherical shape, instead of the mesh renderer shape, can anyone help me?, see the pictures below to understand what im trying to mean

alt text alt text

normal.png (156.9 kB)
weird-shape.png (181.2 kB)
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