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Question by Diabolli · Nov 13, 2018 at 09:42 AM · 2dphysicsunity 2d

Spring in Hingejoint2D

Hello! Can anyone help find the answer to such a question? There is a Spring parameter in the Hingejoint component. But it is not in the 2D version. How can you recreate a similar mechanic in 2D?

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Answer by game4444 · Nov 13, 2018 at 10:48 AM

You have all the joints in 2D as well. You could use Spring Joint 2D in 2D physics.

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avatar image Diabolli · Nov 13, 2018 at 10:56 AM 0
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I did just that, the solution looks a bit strange) After all, in 3D there is such a function

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