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Question by ultrafop · Nov 20, 2018 at 07:54 AM · platformerlevel-designstandard

3d side-scrolling platformer level dev best practices

Hello all,

I have switched from 2d game development to 3d game development and was wondering what the best practices are for side-scrolling 3d platform level development. I'm greyboxing everything with basic shapes I've made but I'm wondering how this will impact performance long term. Is it okay to use platform models en mass for levels or will this hurt performance as object counts rise? Should I be trying to create maps in another program and port gigantic objects over that encompass the basic level setup (and if so, what should I use?)? Any help (or links on this) is appreciated!!

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