Hi, I need help urgently, I’m trying to make a multiplayer game, the idea is for Android by wifi access point without internet, I want users to create games, and another can join them, and when they join they appear in a menu all those who are in that game and have a button to be ready and start the game.
Which component do you recommend to use? I did so much with Network discovery and lobby manager but in none I managed to complete all that I want … It is urgent please
I don’t know if you have found these components already but here is a summery of topic to look into and use to realise this quickly.
- First you use the Network Discovry function to discover other games
https://docs.unity3d.com/Manual/UNetDiscovery.html
- Then when a user joins you user the Networking Lobby system to create a pre-game lobby,
https://docs.unity3d.com/Manual/UNetLobby.html
- This FREE asset has basically all the lobby fuctions you ask for but uses the Matchmaking system over internet so you need to change it a little bit to work with network discovery (Should not be too hard)
I believe this can set you into the right direction altough I feel you already where going there. Altough I cannot send you a full project I can still help you futher if this did not fully statisfy your question
brucekris44 Thank you.
If I saw these components but did not know that I could use them together, I thank you, you made it clear to me.
I have a doubt about network discovery, I would have to create a list of the games created with a prefab of a button, so that the client can find the ip of the host and thus join the same lobby, if I’m not mistaken, right?